Total War: Warhammer II + DLC
The idea of combining the Warhammer Fantasy Battle universe with the large-scale strategy Total War has been in the minds of fans since the first Shogun: Total War appeared in 2000. Many wanted to see how the figures from the tabletop come to life on the screen, turning into epic battles taking into account fatigue, morale and all other little things. And if you add to this a turn-based campaign with the development of provinces and political intrigues – a dream!
And now, after some 16 years, the dream has become a reality – Total War: Warhammer has been released. However, it has not realized everything that could have been. The potential of fantasy Warhammer turned out to be much broader. Therefore, a year later, the second part appeared, which the authors boldly presented as a full-fledged continuation – and, it must be said, for good reason.
Table of Contents
Total War: Warhammer II Free Steam Account
All the story campaigns of the basic version of Total War: Warhammer II (and there are, frankly, a whole bunch of DLCs) revolve around one powerful and extremely unstable phenomenon — the magical Vortex. It was created long ago to draw excess magic from the world and thereby weaken the demons. A kind of defense system against Chaos — ancient, but effective.
Centuries passed, millennia… and the spell, alas, began to fail. The funnel became unstable, and this was immediately felt by those who were eager to gain control over the magical flows. First of all, the dark elves and the skaven. They see in the weakened Vortex a chance to subjugate forces that were previously inaccessible. At the same time, the high elves and the mysterious lizardmen strive to maintain balance and prevent the final destruction of the magical protection established by the Old Gods.
So it’s simple: choose the faction whose goals are closer to you, and begin the path to victory – through rituals that will either strengthen the Vortex or make it work for you. In parallel, you will have to negotiate with allies, build alliances and, of course, face enemies. Sometimes – diplomatically, more often – with a sword and magic. By the way, the conflict is far from limited to the four main parties. Each race is divided into several factions, and playing, say, for the high elves, you will receive only one of the noble houses under your command. The rest will have to be persuaded to an alliance or eliminated along the way. And, of course, no one is stopping you from using the army of allies – if you can persuade them to intervene.
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Otherwise, it’s a classic Total War, only instead of real history – the fantasy lore-rich world of Warhammer. Here, everything: the characters of the factions, strategic preferences, and even the hostility between peoples – are dictated not by history textbooks, but by the mythology of the universe. Well, as usual, there will be surprises. Sometimes the magical winds suddenly change direction, affecting the power of your spells. And sometimes a catastrophe can happen – from a natural disaster to mass riots. So it will definitely not be boring.
Unexpected Events and Choices in the Strategic Campaign
Sometimes you encounter not just coincidences, but real mysteries on your way – for example, the ruins of ancient buildings or the site of a shipwreck. Here it is up to you to decide: is it worth getting involved in this story, or is it better to pass by. And sometimes you are even given a puzzle – you can solve it if you want, or you can ignore it if you want.
A separate line is the so-called dilemmas. Imagine the court of the high elves, full of subtle intrigues and hidden conflicts. Here someone is spreading rumors, there someone was forgotten to be invited to the feast. Your task is to choose whose side to take and how to react. Support can bring:
- increasing authority and influence;
- gold to the treasury;
- improving relations with influential families;
- bonuses to diplomacy or development of provinces.
But be prepared – for each choice you will have to sacrifice something. And this is not only about the elves. The same Skaven or Dark Elves are even more cunning – each commander has his own “loyalty”. If you take a break, then in front of you is not a subordinate, but a rebel with an entire army. But if your actions lead the army to victory, a loyal commander will reward you with trophies – and let you choose what exactly to take.
In addition, the campaign does not develop in a vacuum – the script constantly interferes. Of course, you are free to develop your provinces as you please, explore the world and send troops where you see fit. But story missions bring solid rewards and often motivate you to move in line with the main story. It is revealed through the advisor’s lines, dialogues and even cutscenes. Just do not forget that the enemies do not sit idly by either. They conduct rituals that can affect the Vortex. It is best to disrupt them before it is too late. Even if the enemy is on the other side of a vast map spanning several continents, you always have the option of hiring mercenaries. However, in this case, they will act on their own.
Total War: Warhammer 2 Combat System—From Infantry to Magic and Dragons
The troops in Total War: Warhammer 2, despite the fantasy setting, are not that different in essence from the armies in other games in the series. Everything is familiar here: infantry with swords and spears, cavalry, archers, artillery. Each unit is good in some situations and vulnerable in others.
Tactics decide a lot. For example, a flank attack can scatter even the most resilient units – the same spearmen are good at defense, but do not expect miracles from them if they are outflanked. Height also plays a role: standing on a hill, it is easier to fire at the enemy and impose a fight on your terms.
The combat effectiveness of fighters decreases from fatigue – after a long march or a protracted battle, they fight worse. And if their “fighting spirit” is also undermined, they can completely panic and rush to flee – right under the enemy’s attacks. Therefore, a commander in an army is not just a formality. Not only does it boost morale, but it can also destroy a squad or two of enemies on its own — the genre’s canons require it. But all of this is just a warm-up for what you might encounter in the fantasy world of Warhammer. Here, giant creatures appear on the battlefield: from terrifying hydras to fire-breathing dragons. One such monster can turn the tide of battle, although it requires a lot of resources to hire and manage. But it will definitely add to the spectacle of the battle.
During a siege, you can use assault towers to quickly occupy the walls, or a battering ram to cut a path through the gates. Want it fast? Then ladders will help you — not as effective, but they don’t require time to build. And, of course, magic. You can’t do without it in the world of Warhammer. True, to cast spells, you need not only mana from the magical winds, but also a special hero — an ordinary soldier is not trained in spells.
Character Development in Total War: Warhammer II – Skills, Equipment and Roles
In Total War: Warhammer II, the developers put a serious emphasis on character development — much more than in other games in the series. Each hero here is not just a unit, but a full-fledged character with a skill tree, equipment, and even a whole story.
Each has slots for items: weapons, armor, various talismans and accessories — like banners or loyal companions: advisers, minstrels, alchemists, and other company that strengthens the hero in different ways. And there are a ton of bonuses. Here are just a few of them:
- increased damage and defense in battle;
- increased discipline among soldiers;
- increased public order in the province;
- increased tax income;
- accelerated construction of buildings;
- bonuses to diplomacy and intelligence.
All characters are divided into lords and heroes. Lords are the commanders of armies. They not only lead your troops into battle, but also influence the cities where they are: they can increase trade, order, tax collection. Moreover, lords are pumped up not only for battles. For example, if he has been ruling a restless province for a long time, he will receive a bonus to public order. And if he stood as a garrison during construction, he will reduce the cost of new buildings. Heroes are a kind of “agents”, like in other Total Wars, but much more flexible. Unlike “Shogun”, where each type of hero had a strict purpose (monk – turmoil, ninja – sabotage, metsuke – counter-espionage), here the same hero can arrange sabotage, undermine the enemy economy, and even send an enemy lord to the next world.
In addition, heroes can enter battles with the army. This is especially important for magicians. Their spells are not just spectacular effects, but a real way to change the outcome of the battle. They can cause a firestorm, heal a squad or curse the enemy. And this can really decide the outcome of the entire battle. But do not forget: no matter how strong your character is, he is still mortal. One careless maneuver – and you lose not just a fighter, but a pumped-up commander. Therefore, it is better to keep mages behind, and surround lords with infantry. Although, of course, everyone chooses their own tactics.
How the Global Map Works in Total War: Warhammer 2
The turn-based global map in Total War: Warhammer 2 is built on the classic genre familiar to fans of the series: here you manage an empire, develop cities, manage armies and diplomacy. Each settlement is not just a point on the map, but an important element of your economy and military machine. In cities, buildings are constructed that affect everything: from recruiting troops to trade, resource extraction and even magical rituals.
Several settlements are united into provinces, and here there is scope for strategic thinking. At the provincial level, you can issue decrees – they allow, for example, to increase tax collection, improve order or accelerate population growth. Everything depends on your current situation: somewhere money is more important, somewhere – peace, and somewhere – the speed of development. But the game is not limited to standard economic chains. Unique resources scattered across the map require a special approach. Simply extracting them is not enough. In order for them to start bringing in profit, you need to establish trade with other factions. Without a trade agreement, you just have a nice resource icon in the interface. Although, of course, some resources give bonuses even without selling – for example, they increase morale, reduce the cost of hiring, or help keep the population in check.
Factions in Warhammer 2 are not just repainted units. Each race here is unique to the core. Some have their own combat mechanics, some have their own economic features. And some have a real plague on wheels in the form of filth. Let’s take the same vampires. Their influence spreads even outside of combat: if you just stand with an army on their territory, you will start losing people. But they themselves receive buffs in their “native” lands. Skaven are a whole other story. Their filth hits public order and the economy, and not only of their enemies, but also of themselves. This creates constant pressure: either expand and conquer new territories, or your own lands will sink into chaos. This approach makes the game for each faction unique: you need to adapt to its mechanics, and not push the same strategy for everyone.
Movement on the map is free and intuitive. There are no hexes or cells – you just indicate a point, and the army goes there. There are campaign modes: march, ambush, raid, and each gives its own bonuses. Ambush, for example, allows you to stealthily sneak up on the enemy. And switching to the sea route turns the army into a fleet, which opens up new routes. Pumped-up commanders have additional capabilities – for example, increased range of movement or bonuses during assaults. Training here is not just a menu with tips – it is built into the game itself. Through story campaigns, you gradually get used to the mechanics. Yes, there is one advisor for everyone, and he may seem a little strange when he is equally enthusiastic about instructing both elves and skaven. But his advice is given through quests and woven into the events of the campaign. Everything feels natural: “Look for ancient ruins, there may be a warpstone there”, “Increase your army to scare your neighbors” – these are not just instructions, but motivation for action.
The tutorial is supplemented by pop-up tips and a built-in guide. Although, frankly speaking, not everything in the game is explained directly. Some things have to be looked up on your own. For example, how to accurately calculate the distance for a hike. Only after reading the forum did I understand that you need to hold down the right mouse button and move the cursor – then the route will appear and a clear understanding of how many moves the journey will take. But this is the beauty of Warhammer 2 – the deeper you dig, the more interesting mechanics you find. Diplomacy is also well developed here: you can not only make peace or declare war, but also create alliances, agree on joint actions, trade and influence others through intrigue. This is especially cool among the high elves – they literally build a political web between the factions.
Each race has unique capabilities. The dark elves have a slave economy. The lizardmen have bonuses from the geomantic network connecting their cities. The Skaven can build secret cities right under other settlements – an excellent opportunity for covert expansion. And this is just the tip of the iceberg – each side in the game feels different, which encourages you to replay for other factions. The climate is another important detail. If in the first part of the game some cities were simply impossible to capture for certain races, now everything is available. But the effectiveness of management directly depends on weather conditions. In an unfavorable climate, the economy will falter and public order will suffer. Sometimes it is easier to burn a city to the ground than to try to hold it in a cold desert or humid jungle.
Is Total War: Warhammer 2 Worth Playing in 2025?
I remember the first time I saw Total War: Warhammer 2 at an exhibition. At the time, I was perplexed: why show such a large-scale game in a 20-minute demo? Now, having spent dozens of hours in it, I understand it even less. How can you seriously present such a project without showing even a tenth of its depth?
The game really lives up to its loud name. This is a real total war: on the global map, you develop your possessions, establish diplomacy and build an empire, and in battles you use tactics, magic, monsters, and even technology – if you have the first part of Warhammer, you can play as dwarves with their war machines. Yes, not without rough edges, but overall – this is a powerful implementation of the idea, 90 percent out of 100.
Total War: Warhammer II System Requirements
Total War: WARHAMMER II – System Requirements
How to play Total War: Warhammer II for free on Steam via VpeSports
Want to escape from everyday life and dive head-on into a world where dragons furrow the sky, elves weave intrigues, and armies clash in blood-curdling battles? In Total War: Warhammer II, you don’t just watch a legend — you create it. Capture lands, negotiate, or destroy everything in your path — it’s up to you. And the coolest thing? You can play absolutely free, and even through a ready-made free steam account, which we will provide.
We don’t like complications — do you too? Then you will definitely like it here. Just register on the website, go to your personal account, and everything will be ready: detailed instructions, an account with Steam access, and the game itself. Launch and play — without dancing with a tambourine and unnecessary downloads. We have simplified everything to the maximum so that you can immediately take control of the army and rush into battle.
And after that, don’t be shy about sharing your emotions. Write about how your first siege went, what faction you played, and how your war ended. We read every review — just keep in mind that it will first go through moderation. If it doesn’t appear right away, try to rephrase it a little. As soon as we approve it, we’ll immediately send you all the login details by email.
To stay up to date with new accounts, updates, patches, and hot news from the world of Warhammer, check out our Telegram channel. There’s live communication, useful tips, fresh accounts, and just a good atmosphere. And if something doesn’t work out, don’t worry, everything is laid out on the shelves in the “How to Play for Free — Complete Guide” section. Or just write to us in the chat — we’re here.
Good strategy game can’t wait to play it
the best Total War game so far let me inn homme (:
thanks vp eSports for this game ❤️❤️