Viking: Battle for Asgard
Viking is a beautiful, lively and seemingly promising game. Visually, everything is great, the dynamics are also okay – but there is nothing to latch onto. The plot passes by, the gameplay does not spoil with variety, and after an hour you catch yourself thinking: “Why am I playing this at all?” Maybe the brain is resting – and thank you for that. You can even come up with a new diagnosis: Altair syndrome – everything seems to work, but there is no interest in moving forward at all.
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Viking: Battle for Asgard Free Steam Account
It’s been a while since we’ve seen a game about real men like this – with booze flowing like a river, enemies falling in piles, loyal comrades at your side, and if any ladies show up, they’re only in the form of goddesses. And you’re supposed to look at them with slightly narrowed eyes, as if to say, “Yeah, you’re a goddess, but I don’t have time right now.” And, of course, no chatter or dancing – that’s not a man’s thing. It’s nice to sit down and play as a hero like this: run around for a couple of hours, then look in the mirror – and there the muscles are in place, the jaw is stronger, the look is sterner. True, the forehead seems to have become a little lower… Total immersion, in general.
Plot? What about the plot – let’s start with a spectacular death. Well, like we heroically cover the retreat of our own, and then an enemy with a sword like an oar from a drakkar gives it – and hello. We fall to our knees, a couple of drops of blood drip from the wound, we look at the sky… and then a lady with a “two balls of yarn” hairdo comes out of the portal. This is, by the way, Freya herself. She gently whispers a spell, snaps her fingers – and we are back on our feet, her recitative about our great destiny sounds in our ears, and at this time we check if the sword is in place, and lazily scratch our stubble.
Here he is – the Viking Skarin. Master of the axe and sword, the hero on whom all of Scandinavia rests. And since Freya is in our hearts – then no matter what Hel appears in leather rags, we will not even look in her direction. Let’s grab some mash from the keg – and go ahead, save our homeland.
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Graphics, combat and pointless quests: honestly about the Viking RPG
It is clear from the first minutes that the developers were inspired by the motto “A good day to die.” A watercolor sun slowly floats across the screen, the wind plays in the leaves of the trees, invisible birds twitter a hymn to the morning. The world seems to have come from a postcard: bearded warriors on patrol lazily wander waist-deep in thick grass, Viking armor jingles with trinkets in the sun, and the waves leisurely lick the shores strewn with the remains of ancient ships. All this is so peaceful that you involuntarily want to cheer up some drunk, ruddy, droopy-moustached man with a kick, take his place and just sip ale until the final credits.
In short, the world is visually more beautiful and larger than in Oblivion. But not everything is perfect: the character animation seems to have been copied from a quarry “BelAZ”, which suddenly embarked on the path of self-knowledge. However, you probably shouldn’t expect grace from the descendants of the inventors of horned helmets – this is not a Japanese RPG with long-haired boys. However, you won’t be able to admire the scenery for long – your soul demands action. And now you’re sneaking up on the enemy like a true Scandinavian ninja: silently, without unnecessary movements, automatically entering the “invisibility” mode. Sternly, like a man.
Don’t like stealth? No problem – no one is stopping you from bursting into the thick of enemies with a scream and starting to treat everyone left and right. The battlefields quickly turn into a meat grinder, where limbs fly to the sides, and weapons literally bathe in black blood. That’s it, the task is completed – you can move on, smugly straightening your shoulders. You almost want to go out into the real world and accidentally bump into a bald guy in sweatpants with your shoulder… But then there’s a thunderstorm on the horizon. Yes, literally. When the dead and other evil spirits are active nearby, the weather suddenly deteriorates – nature seems to whisper: “Get ready”.
And then they explain to us clearly (roughly, but effectively) that a hero alone is not a warrior. This is not Dynasty Warriors 9: Viking Edition. 50-70 enemies in one patrol is a standard norm. After another fatal mistake, we climb out of the portal, fused bones crunch, and a vague memory pops into our heads: “But there seemed to be a strategic element here…”
Meanwhile, the locals continue to pretend that this is an ordinary RPG. They throw quests at us so that we don’t strain ourselves too much – mainly to beat, chop and collect as much as possible. Somewhere we extinguish a crowd of ghosts, somewhere we give a facelift to a demon – nothing complicated. Having completed all the tasks of the local idlers, with a sense of our own greatness we poke the “Attack” button on the map. And now our army is rushing forward, sweeping away everything in its path, and we are proudly behind, slapping those who are still moving.
Gameplay and Mechanics: What the Game Actually Offers
What does a typical day in the game world look like? It’s very simple: you enter another gloomy village, where everything smells of burning, fear and rotten cabbage, and the local men are crammed up to their ears in a cage. You free them – and then the magic begins. These quiet and passive poor fellows suddenly grab their swords and, shouting “For freedom!”, destroy all the oppressors in a matter of seconds. The village is saved, the sky clears up, the air becomes cleaner, the birds sing. And the Vikings… start shuffling importantly along the streets, as if they had been selling beer and growing radishes here all their lives. And so it goes – time after time. The pattern repeats itself, as if you were watching a TV series with the same episode.
What was especially “pleasing” was the game designer’s find – ubiquitous cages and poles with tied allies. Freed – received reinforcements. Almost like a surprise box, only instead of a toy there’s a bearded man with an axe. Of course, this drop of help against the backdrop of hundreds of enemies is not a panacea, but it’s nice. Plus, there are stashes of gold scattered all over the map. And these aren’t just chests in the middle of the road – everything is hidden as if the game has entered into a personal competition with you: “Let’s find out how curious and persistent you are.” Even treasure maps are not given out for free – please, buy them from a local dealer for a symbolic price. Well, at least not in a loot box, and that’s good.
At first, the combat is even enjoyable. The hero, whose name is Skarin (which already sounds threatening), has two friends in his arsenal – an axe and a sword. They look menacing, swing them effectively, and, alas, that’s all you’ll have. Don’t expect spears, crossbows or a magic whip – only cold steel and nothing more. Techniques are learned from an old grump in a certain Circle of Ancients, and despite their modest number, each one is really useful. That is, it is not like you learn a super-cool blow, and it misses one enemy out of three. Everything is fair here – if it hits, then it breaks, crumbles, breaks in half. It is especially cool to use finishing moves: if you press the buttons in time, you can create something that will make the gamepad sweat a little in your hand. And how do you like the dismemberment? Enemies do not just die, they disintegrate into parts – sometimes neatly, sometimes with artistic chaos. Someone’s head was blown off, someone was left without limbs, and someone just disappeared into dust (hello, frozen zombies). Moreover, Skarin selects a special approach to each – he will open it like an onion, then make a couple of spectacular somersaults, as if he learned from assassins and maniacs at the same time. For such performances, the game even throws in some mana — so be it, here’s a bonus, since it turned out so beautifully.
Magic here also did not disappoint. You can buy it from local NPCs — the assortment is classic genre: set on fire, freeze, paralyze. Sounds trivial? Well, no. Everything depends on the level of pumping: the radius of action, power, duration — everything increases. And, fortunately, spells can also affect your allies with a positive effect. That is, by throwing a mass cast into the crowd, you not only fry the enemies, but also heal your own. A small, but useful detail.
Here is a list of spells that most often save your skin in the heat of battle:
- Fire Blast – Roasts everyone in the radius around, ideal for close combat.
- Freeze – Immobilizes a group of enemies, turning them into ice statues.
- Paralysis – Temporarily disables enemies from combat, giving them time to regroup.
- Elemental Shield – Protects against damage and can strengthen nearby allies.
- Lightning of Wrath – A powerful single blow, useful against strong enemies and bosses.
And then it comes — War with a capital W. The very one for which, it would seem, it would be worth starting all this. Large-scale battles, a couple thousand fighters on each side, deafening screams, swords overhead… and absolute chaos. There are six such battles in total, and at first it seems like something grandiose. But it quickly becomes clear: no tactics are provided here. Want to come from behind? Yeah, keep me informed — the script strictly dictates: “First, break down the eastern gates.” It doesn’t matter that you’ve already single-handedly mowed down half the army. Be kind enough to follow the script.
And now — the shamans. These guys in hoods seem to have stepped off the template of the laziest design: they summon enemies over and over again, as if rewinding time. While you’re busy with them, your allies die in droves, and you’re alone again. The atmosphere of hopelessness at its maximum. And you seem like a hero, but you get to the nearest checkpoint exhausted, like a soldier who crawled through the entire war waist-deep in mud and mistakes. The dragons save the situation a little. Yes, there are dragons in the game. True, they are rather crude in appearance, stupid and without runes they do not even rise into the air. But if they decide to intervene, then the enemies fly up to the sky in a crowd. Sometimes it even seems that these creatures bring more joy to the battle than the entire army of allies put together.
The bosses also deserve a mention: huge, evil, often three heads taller than the player. Fights with them are always a separate event. Sometimes exciting, sometimes infuriating to the point of shaking because of the camera, which is lost in space, like a tourist without GPS. But if you catch the rhythm, it turns out cool. Especially if the finishing move works and the camera does not decide to go to the ceiling. And finally – the music. It is gorgeous here. Orchestral themes that make your hair stand on end and make you want to take a sword and yell something heroic. The problem is that you hear it very rarely. Basically, the game is accompanied not by epic, but by the sounds of a dense meat grinder: crunching, squealing, screaming. In a word, the acoustics of this adventure are not for everyone.
Is Viking: Battle for Asgard Worth Playing: A Review of Strengths and Weaknesses
Viking is a beautiful, cheerful and at first quite exciting game, which, alas, quickly loses the magic of novelty. Everything seems to be done at a high level: the graphics are pleasing to the eye, the combat is responsive and rich, and the open spaces beckon to be explored. But a little time passes – and you understand: there is nothing special to do here. The plot is not captivating, the tasks are repetitive, and at some point you begin to catch yourself in boredom. Perhaps it is time to introduce a new term – “Altair syndrome”: when everything seems to work, but interest fades under the weight of monotony. I want to believe that Assassin’s Creed 2 and the potential Viking 2 will not just be visual candies, but will also give an internal filling – with a plot, meaning and a lively interest in what is happening.
Pros:
- Live, clear and intense combat
- Large locations that you want to explore
- Beautiful graphics
- Epic battles with armies
Cons:
- Gets boring quickly
- Missions are repetitive and boring
- You can count the number of blows and techniques on your fingers
Viking: Battle for Asgard System Requirements
Viking: Battle for Asgard PC Specs
How to play Viking: Battle for Asgard for free on Steam via VpeSports
Do you want to not just play, but live a real Scandinavian saga? Viking: Battle for Asgard is not just a game, it is a challenge, tempered in battles, fire and ice. Here you are not a spectator – you are a warrior, the last line between Asgard and the forces of Hel. Merciless fights, runic magic, blazing villages and real epics await you. And most importantly – all this can be done absolutely free.
Yes, you heard right: we are giving away working free steam account with the game Viking: Battle for Asgard – no subscriptions, no catches. Just go to the site, go through a simple registration, and in a couple of minutes the game appears on your screen, which is not so easy to find on official sale. Inside – detailed instructions on how to launch, so that you do not waste a second.
We removed everything unnecessary. No torment with installations, cracks and torrents. Just you, your axe, and a free Steam account with everything ready. Launch it and go hack at your enemies — they won’t wait for you to figure out the settings.
After you’ve gone through the hell of battle, don’t forget to share your impressions. We read every review — if it doesn’t appear right away, no problem: just make a few adjustments, and it will be published soon. After approval, we’ll send you new data for your next account directly to your email. Because you deserve it.
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such a cool game………..
I really want to play this game quickly
plsss i have to play black myth wukong gamee
Black myth wukong this website looks trust and i tried every thing for this game